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Who am I

I am Guillaume Peronnin also known as skall or Skalledit on social medias.

I am a freelance games capture artist for the video game industry since 2018 but started 16 years ago to capture and edit games on my own.

Services

Screenshots (static assets)

  • Created in-game under a debug build / free-camera tools (when no debug are available) – in-ENGINE as well can be used if KIT can be sent

Cinematics (dynamical assets)

  • CREATED UNDER DEBUG BUILD OR TOOL IF AVAILABLE OR OWN SCRIPT BLENDER IF YOUR GAME IS MADE UNDER UNREAL ENGINE 4 OR IN-ENGINE IF KIT CAN BE SENT

Videos & GIF

  • From a brief based on your own ideas, the goal will be to create videos with or without sounds, provided on your own if it’s a specific soundtrack of your game, edited to gameplay and/or cinematics created on my own or not depending to your ideas.

In-game cinematics capture Showreel


Work Examples & recent credits


Clients I’ve worked for


List of games I worked on, grouped by client


Bandai Namco Europe – Since March 2018


NVIDIA Corporation – Since January 2021


Ubisoft France –

From April 2021 to January 2022


Focus Entertainment –

From May 2022 to June 2022


CI Games –

From October 2022 to December 2022


Larian Studio –

February 2021


Square Enix France –

June 2021


AdLiven –

February 2021


Get a quote / contact



©2018-2023. GUILLAUME PERONNIN. ALL RIGHTS RESERVED.
IMAGES USED IN THIS SITE ARE TO REPRESENT THE WORK CREATED AND ARE OWNED BY THE COPYRIGHT OWNER UNLESS OTHERWISE STATED

©2018-2022. GUILLAUME PERONNIN. ALL RIGHTS RESERVED.
IMAGES USED IN THIS SITE ARE TO REPRESENT THE WORK CREATED AND ARE OWNED BY THE COPYRIGHT OWNER UNLESS OTHERWISE STATED