Personal work, nothing here is associated with any of the publishers/studios where the assets come from and is only for learning purpose.
Currently renders (lighting, pose with rig manipulation, materials, textures manipulations, FX, compositing, volumes, color theory, framing, ideas)
Some images are heavy so it might take some seconds to load depending to your connection
Assets from Demon’s Souls remake by Bluepoint Games (environment, characters).
Blender part:
Volumes with VDB. Lighting. Framing. Materials creation.
I had to fix the UV for textures, improved them by upscaling & adding SSS.
Giving a rig to the knight & posing the boss & the knight.
Created a better control for the rigs has it was very painful to use bones by bones.
Made the magic FX with a texture & reworked the original moonlight sword.
After Effect part:
compositing, color theory, adding some 2D smokes and sparks.
Assets from Call of Duty by Activision/Infinity Ward/Raven/SH Games/Treyarch (environment, characters, animations).
Blender part:
Lighting, framing, upscale of textures and changing some of them myself, adding detail textures & displacement based on Normals. Materials creations. Converting hair cards into hair particles & creation of a SSS material setup & Eye material setup.
Pose based on animation frame of my choice & rework of the pose to avoid clipping issues.
After Effect part:
compositing, color theory.
Assets from Halo 4 (characters)
Idea based on the ending of Halo 4, I wanted to recreate it in Blender to learn a bit about posing but also this type of environment & materials
Blender part:
Lighting, framing, upscale of textures and changing some of them myself. Materials creations. Creating hair particles.
Pose made by myself by looking directly at the ending cutscene of the game
After Effect part:
compositing, color theory, effects.
Assets from various games (characters only, Valorant, Dark Souls, Fortnite, Dark Souls, Final Fantasy 7, TEKKEN 7, Destiny 2)
Mostly to learn about 3D and it’s principles
Blender & Cinema4D (Dark Souls 3 SIF & Artorias) part:
Lighting, framing, upscale of textures and changing some of them myself. Materials creations. Creating hair particles. VDB.
Pose made by myself.
After Effect part:
compositing, color theory, effects.
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