Who am I
I am Guillaume Peronnin also known as skall or Skalledit on social medias.
I am a freelance games capture artist for the video game industry since 2018 but started 17 years ago to capture and video edit games on my own.
Services
Screenshots (static assets)
- Created in-game under a debug build / free-camera tools (when no debug are available) – in-ENGINE as well can be used if KIT can be sent
Cinematics (dynamical assets)
- CREATED UNDER DEBUG BUILD OR TOOL IF AVAILABLE OR OWN SCRIPT BLENDER IF YOUR GAME IS MADE UNDER UNREAL ENGINE 4 OR IN-ENGINE IF KIT CAN BE SENT
Videos & GIF
- From a brief based on your own ideas, the goal will be to create videos with or without sounds, provided on your own if it’s a specific soundtrack of your game, edited to gameplay and/or cinematics created on my own or not depending to your ideas.
In-game cinematics capture Showreel
Work Examples & recent credits
List of games I worked on, grouped by client
Bandai Namco Europe – Since March 2018
NVIDIA Corporation – Since January 2021
Biborg Interactive –
Since September 2024
Ubisoft France –
From April 2021 to January 2022
Focus Entertainment –
From May 2022 to June 2022
CI Games –
From October 2022 to December 2022
Larian Studio –
February 2021
Square Enix France –
June 2021
AdLiven –
February 2021
Get a quote / contact
©2018-2023. GUILLAUME PERONNIN. ALL RIGHTS RESERVED.
IMAGES USED IN THIS SITE ARE TO REPRESENT THE WORK CREATED AND ARE OWNED BY THE COPYRIGHT OWNER UNLESS OTHERWISE STATED
©2018-2024. GUILLAUME PERONNIN. ALL RIGHTS RESERVED.
IMAGES USED IN THIS SITE ARE TO REPRESENT THE WORK CREATED AND ARE OWNED BY THE COPYRIGHT OWNER UNLESS OTHERWISE STATED